Thor Yeary Project 3: 3D Printer

Process:

I began by creating a form in Fusion, using a box to start out with. I then subdivided the front of the cube because that is where the most detail would be because I wanted to give him a face. Next, I created indentations for the cube's eyes and mouth and then just played with the rest of his body to make his cubic shape seem a little more natural. Afterwards, made more forms to make his eyes and the base of the figurine so that it can stand up and be played with. I also created hammer, staff, and shield using forms. I also used the sketch tool to create the swords sticking out of him. After this, my gelatinous cube was ready to print!



                                                                (Inspiration for my figurine)

Result:

I spent a lot of time playing around with the form, and I do mean it when I say "playing." I purposefully did not try to apply much rhyme or reason when shaping this form because I wanted the cube to look as natural and blob-like as possible. However, once it was time to add more detail to the cube, I had to start using my knowledge of Fusion. Since we were focusing on using forms, I created a few forms and designed them to be the shield, staff, hammer, and barrel that is stick out of the cube. To create these, I had to be much more deliberate and calculated so as to make them actually look how I wanted them to. However, I knew I wanted to make it look like there were swords coming out of him as well but I was having a hard time making a clean flat surface using forms. I ended up creating a sketch and slightly extruding the sketch to create the two swords you see.

                                                               (My finished form in Fusion)

Reflection:

I wish I had paid more attention to the scale of my form, but I was still okay with my final result. I made the deliberate decision to make the base of the model 2 inches in diameter, but I didn't put much thought into the height of the model. I planned for the model to be about 2 inches wide and 2 inches tall. As a result, I had to scale up the z value of my model, which resulted in the model looking stretched. This made the very precise details on the model look awkward and not how I planned. I was okay with it looking not exactly perfect since, the model is not meant to be looked at up close. I did try to sand down the hammer to make it look more symmetrical, but I accidentally pressed too hard and made the hammer snap off. If I were to redo this project, I would keep in mind the height so as to prevent any unfortunate scaling accidents.


(Final product)

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